Tag Archives: blender

Simulating realistic flags in Blender

My project on rendering feasible flags for real use is progressing towards something more realistic. Also, simple pinning is not giving a nice result (I had a former poor version created). But as I tried cloth interaction (to go for … Continue reading

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Notebook (inspired by Samsung S9 series)

My last finished project was to create another key asset for business video – a notebook you could use (rigged with constraints for animating the opening and folding) – with advanced materials, details and textures. After some initial issues with … Continue reading

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Stylish Earth for various different uses

I now finished my project on creating a 3d rendering of a stylish earth both for animation and still images. This was inspired by a major German broadcast network using such graphics in a similar fashion. A short intro video … Continue reading

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Business graphics – 3d chart approach

This is an attempt to represent 3-dimensional elements in a digestible way. The interesting discovery is that the true 3D view makes it actually harder to digest, as you cannot simplify the perspective for the text. But this should work … Continue reading

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Business graphics icon

I started to create a number of business graphics and icons, please find an example here: I also saw on some blog a nice play on annual numbers which I replicated for adding in some blog posts and presentations. As … Continue reading

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Hyperspace jumping space craft – only a first test

In this render I created a small spacecraft (looks like the blue version of a rubber duck due to very fast modelling with sub surface and no real finishing up – but I did not want to space-jump a cube … Continue reading

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Cisco IP Phone 3D render (very basic ;-)

For the same work project I required the iPhone render for, I also needed an IP Phone and choose to very quickly model a basic Cisco IP phone I could put a customised screen on (detailing High Definition Voice calls). … Continue reading

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